![]() The wrong answer, however, is to optimize for combat. The stronger your narrative and character concept, the more compelling the character will be to play. Multiclassing to make a character fill a concept is what will make that character compelling to play, both in and out of combat, no matter what the combination. You may have a narrative reason that is compelling for a second class – a paladin who breaks from his god, becomes an oathbreaker and further chooses to level as a fighter would be a great example. You may have a concept for a character that is impossible to execute without a multiclass (Batman in D&D is quite obviously a fighter/rogue multiclass character, and you can’t build him any other way). ![]() I’m not going to tell you what the right reasons for multiclassing a character are, because there are a lot of right answers. Mulitclassing opens up a lot of options for players, but also has some major drawbacks, as well as some challenges that DMs may need to overcome.īut before we even get to throwing in a level into a different character class, here are three questions you should ask before you go down this path. One of the biggest draws of playing Dungeons & Dragons is that, in theory, you can do anything. And being absolutely true, one of the options the Player’s Handbook offers players is the ability to use characters with more than one class, known as multiclassing.
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